﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;

namespace Prsrp
{
    public class Map_Debug : BaseMap
    {
        public override void LoadRessources()
        {
            AddHero(new Hero01());
            AddCollectable(new AmmoCrate(new Vector2(600, 200)));
            AddCollectable(new AmmoCrate(new Vector2(700, 200)));
            AddEnemy(new Zombie(new Vector2(300, 100)));
            AddChipSet(new Wagon(new Vector2(400, 550)));
        }
    }
}
